So first semester in my Game Art Design Degree, I have
progressed massively and have to say these have been some of the most
productive months of my life! Although there’s ALWAYS time for more to do and
learn so here I am going to go through my progress from the first week to the
Christmas break.
The first week: One Point Perspective
We were told to produce 12 thumbnail sketches and one
final of this Canal very close to our Faculty building, so there we sat
doodling away in a damp, windy environment. Treating every line like it’s our
last with a sense that we are here because we have got something to prove, well
that’s what I was thinking, but today I must say my state of mind is very
different.
The second week: The Archway
So here it was the same idea, same fundamentals but a
different place. I was kind of adapt to one point perspective having a Product
Design background in A-level but to apply to something with intense detail and
no symmetry did prove to be something of a challenge. I found myself struggling
to convince materials such as stone, rock, leaves, or grass and had to attempt
different techniques some of which were very tedious but educational to
complete my final.
Week Three: 2 point perspective
Ok so week three came along with the assignment of going
into the city centre and sketching buildings in two point perspective. Before
hand our visual design tutor Chris gave us a brief explanation of what was
expected and how to do it. I found this a very educational task because to
break down architecture onto paper is not easy, in fact anything man made has
measurements, repetitive structures/forms, as well as parallel/symmetrical
shapes so accuracy was quite difficult here.
Right, so cars were something I have had an interest in
since a kid. Though I hadn’t drawn many up till this point I really wanted to
understand vehicles to the extent at which I could break them down on paper
without reference. I really enjoyed this assignment but was not too happy with
the final piece, it felt too squashed in its width but the wheels were what
made me cringe the most. However it was progress and soon enough I will
probably attempt a few more finals for personal practise.
Week Five: New Walk Museum
After progressing a little with observational drawing we
went to the local museum that had dinosaur bones, skulls, insects and stuffed
wildlife. I think for anyone wanting to become a creature artist studying
skeletal structures of existing or pre historic animals is fundamental. I used
this type of thinking to motivate me into going there many times throughout the
week. It was also a breath of fresh air away from all the man made buildings
and cars.
Week Six: Bradgate Park
This was a very interesting trip; it was foggy, wet and
cold. We found ourselves in a huge, isolated park outside of the city with
wildlife and historical ruins. I didn’t get a chance to even draw because it
felt so uncomfortable in the cold weather, also the rain didn’t help. However,
I managed to take a lot of pictures of the place, as many as I could because I
knew building something of a reference library is very important for any game
artist. I was happy with the progression and final although I think I may head
back there in the summer for more photos as well as for personal drawing.
Week Seven: Still Life
So this week we had the Pumping Station in Leicester on
the list but it was not booked and our tutor decided to stay inside to draw
objects as well as a full size skeleton. It was relaxing to do and I found it
easy going compared to the previous weeks. Studying the human skeleton inspired
me to look at anatomy, muscle groups and gesture. Definitely a easier week, which
are rare to come by.
Week Eight: Space Centre
I went in my own time on a Saturday; it just so happens a
sci-fi film based event was going was and there were dressed up star wars characters,
comic book heroes, and monkeys... hah. I enjoyed studying technology meant for
space exploration because it was completely different to designs we embrace in
our daily lives. For example even the colours on a satellite are dominant
whites or greys, only with a hint of red or blue to distinguish a simple logo
and directional signs. Time well spent I think, it was definitely one of the
better weekly assignments. What I did learn around half way was just because
the brief suggests a minimum body of work, for example 12 thumbnails and 1
final, it is more of a “do more than” mark. Most creative things are
progressive which means the more you do, the better you get so limiting myself
in the earlier weeks by hitting the bare minimum I was not doing myself any
favours, so this is why definitely for next semester I am working with more of
a “how much can I do in a week” state of mind.
So far I have
really enjoyed this class, it’s not restricting at all and it is amazing seeing
everyone’s take on the projects. I have progressed well but still believe there
is a long way to go and all this is just the beginning. I will try from now on
to keep updating my blog every time I complete work and try reflect on it as
productively as possible; I hope doing this helps me in my learning, the idea
of detaching myself from my work when trying to improve it. Just to note most of the work I put on this is post is not all of the work, instead most are finals and only a few prep sketch pages, also from now I will try put everything from each project on here.
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