Right. The Games Industry. This young and very quickly developing
industry has materialised itself in only the last 30 or so years. From a game
art student’s perspective it seems like an exclusive and very secret club that
the ‘chosen ones’ have reached and is very far out of bounds for us mere
mortals, though we one day hope to become a part of it, when we are ‘worthy’.
Not only has the industry evolved, today’s gamer is not under 18 anymore, in
fact so many users interact with video games on a daily and weekly basis they
must be grouped into well defined demographics. Marketing and Publishing has
also taking large interests in this industry because reports show that the global
market for video games will grow to $82 billion by 2017. This means the big
guys want in, and will do anything to get their hands of a piece of the pie,
like THIS!
(Expansion of games industry)
Ok but seriously, what does this mean for me? The industry has vast
roles across the board but if we break down the Art roles, we still are left
with a large list of jobs. It is key to note that many roles have been
‘specialised’ and the days of 5 people in the basement making a game are over,
they have been for quite some time. If you are good at characters, you will
work on characters. You will not touch any other assets in the game as that job
will be acquired by someone else. A past graduate (now character artist) game
in to give us a lecture around a month ago talking about next gen character
design; whilst he was mentioning 60k tri counts and 4k texture maps (ZOMG) he
also did mention that some artist only do retopolgy, and others only work on
textures. So roles are becoming VERY specific and if you do for example apply
and land a character artist job, you shouldn’t expect to do be working on the
whole character from modelling, texturing, and rigging, although ofcourse this
is not always the case.
http://www.creativeskillset.org/games/careers/article_2768_1.asp
(list of various roles in the games industry)
(transformations of the games industry)
So with this all in mind, how will this affect my portfolio? Is it
not better to be a jack of all trades than to specialise in one key role? Let’s
be honest. Instead of putting time in to be amazing at everything, if you can
focus on one role and get extremely good at that ONE role. No jack of all
trades will able to beat you at it because he will be spending more of his time
learning or working on other crafts whilst you spend that same amount of time
on your chosen role. It is not logical to think that a portfolio with so many
different skills can land a specialised role as everything else would simply
confuse the employer. That being said, having personal work seems to be a bonus
as it shows you are working on other projects and it shows that you enjoy this
kind of work outside the working or student hours.
With the industry growing and skill sets quickly becoming
specialised, another action is increasing in the games industry as it has been
seen to occur in many other large manufacturing industries, outsourcing. This
is simply because abroad is cheaper and as everything is fuelled by financial
profit this is a no brainer for developers. This also makes me and my fellow
students some of the most expensive artists to employ. Say What?! This means we
will have to bring more than a standard skill set to the table when looking for
work, our work must impress employers the way our favourite artists work
impress and inspire us.
(outsourcing on the increase)
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