So what is the game engine? After importing the Blitz project into UDK some time ago now I got firsthand experience into what a game engine is. It is the editor in which all assets are compiled in. Factors like lighting, particle effects, physics, and rendering are predominately involved. Level design plays a huge role as commonly most artists ‘whitebox’ their levels in engine to assess the playthrough, scale, and accuracy. So in simple terms it is where everything a game artist does ends up. But with so many developers using exclusive engines such as Infinity Wards IW Engine used predominately for the Call of Duty series as well as Crytek’s CryEngine for the popular Crysis series, where do we start? Instead of giving a history lesson on how the game developing world became with Game Engines in mind, I decided to look more towards the future and how everything is developing for the next generation.
http://www.gamecareerguide.com/features/529/what_is_a_game_.php
Article on ‘What is a Game Engine’
Article on ‘What is a Game Engine’
UDK is a very popular game engine that many game
developers use today, it is free to download for anyone to use and many
tutorials exist amongst the vast library that is the internet. Many developers
have used this engine and it has done really well in proving itself to bring
great visuals and level customization. Recent games to use the engine are
Batman Arkham City, Army of Two, Mass Effect 3 and Gears of War 3; just to name
a few. UDK4 is the latest development kit by Epic Games and has been in the
works since 2003. Though not released yet, a video demo was put on the internet
to show off some of its latest features and things are looking very Epic
indeed.
(udk4 interface)
http://www.youtube.com/watch?v=OZmRt8gCsC0
UDK4 cinematic showcase
UDK4 cinematic showcase
Breakdown of UDK4 features
When I think of high end graphics one of my personal favourite
games comes to mind, the Metal Gear Series. With the release of the PS3 Kojima
Productions came out with Metal Gear Solid 4: Guns of the Patriots, even today
the game’s graphics are spectacular and it’s unique gameplay and art direction
will always make it a iconic title. Kojima Productions announced their latest
engine, the FOX engine during 2011 for E3 and have said they started work on it
shortly after the release of MGS4. A trailer to Metal Gear Solid: Ground Zeroes
was released and show’s some very impressive graphics that this new Fox Engine
will deliver. It is mentioned that the game will be cross platform but no
details as to what platforms specifically. Another trailer released for a up
and coming game called ‘The Phantom Pain’ is also very impressive and there is
speculation that the game is also running on the same engine. The character in
the trailer resembles Snake from the MGS series but nothing is confirmed. These
visuals for both trailers clearly indicate that these latest games will be an
amazing experience and the Engine looks to rival anything else out there.
http://www.youtube.com/watch?v=HjFWLEBFlOc
Kojima going through top secret Fox Engine (2011)
http://www.youtube.com/watch?v=HjFWLEBFlOc
Kojima going through top secret Fox Engine (2011)
News on The Phantom Pain trailer
http://www.youtube.com/watch?v=ltH1eWxZutE
Metal Gear Solid Ground Zeroes trailer
http://uk.gamespot.com/news/kojima-showing-off-fox-engine-at-gdc-6403861
Details about MGS Ground Zeroes
Metal Gear Solid Ground Zeroes trailer
http://uk.gamespot.com/news/kojima-showing-off-fox-engine-at-gdc-6403861
Details about MGS Ground Zeroes
http://www.youtube.com/watch?v=nSfajBs2nyQ
The Phantom Pain trailer – Fox Engine.
The Phantom Pain trailer – Fox Engine.
http://www.examiner.com/article/the-phantom-pain-all-you-need-to-know-about-the-next-metal-gear
Details on The Phantom Pain
Details on The Phantom Pain
(Fox Engine comparison to real life, can you guess whats what?)
Ubisoft are another major player in the gaming world. One
of their most popular titles the ‘Assassins Creed’ is an amazing open world
role playing game series, featuring dramatic gameplay in which the player can
interact with all assets and NPC’s, it also has intense cut scenes and an in depth
narrative. To develop the latest in the series Assassins Creed 3 Ubisoft used
the AnvilNext Engine. The new technology for this title assists the vastly
different environment compared to the previous games. The fight sequence
animations have all been done from scratch and due to the organic environment,
the way the player articulates through trees and snow have all been focal
points with this new Engine.
http://www.oxm.co.uk/40389/features/assassins-creed-3-ubisoft-talks-anvil-next-technology
A look into the game and AnvilNext Engine.
Ubisoft unveiled a brand new title called ‘Watch
Dogs’ in 2012 and the game is set to come out on the new generation of console for
late 2013. This game is being worked on a brand new engine and looks stunning
to say the least. With this much detail and so many different
animations/systems working at once, not to mention the high end graphics, it
will be very interesting to see more from the Engine.
http://www.videogamer.com/xbox360/watch_dogs/news/watch_dogs_is_being_built_on_a_brand_new_engine.html
Details on Watch Dogs game engine.
Details on Watch Dogs game engine.
Watch Dogs gameplay clip
As a student still with a year to go, this all does seem overwhelming
because of the fast pace everything is developing, Game Engines are capable of
so much more than they were say 3 – 4 years ago. The new ones being developed seems
to not only make it easier for the artists working with them to speed up the
production process (UDK4 for example) but give so many more options ready at
the arsenal of developers. It will be a great experience in the final year when
I go toe to toe with building levels and the current group project is helping
us understand game Engines at a good pace.
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