When mentioning sounds for video games one of the first
things that comes to mind is the Super Mario theme, very limited in its technology
but so iconic as it backs one of the most well known characters in the gaming
world. Another memory that comes back right away is the Pokémon music from the
game boy games, as you went to each town and into specific buildings the music
would change to help players get a feel for the different environments. In
today’s video games sound plays a dominant role in convincing players of
credibility for example, running through a forest must contain effects like
leafs being crushed, sounds of the player’s movement, the weather (wind, rain,
etc) and even the player breathing. I can also recall during my time on Call of
Duty MW2, when using the scope on a sniper you would hear the player take a
deep breath followed by a heartbeat. Developers can also source out composers
for original soundtracks, almost like a Hollywood film. Skyrim (follow up
sequel to Oblivion – multiplatform game) brings a 4 CD line up of music for the
game and it is no doubt that the developers have put a lot of time into this as
they must realise its importance in gripping audiences as it can help tell
stories and create stronger memories.
Skyrim Soundtrack listing and brief info
http://elderscrolls.wikia.com/wiki/Skyrim_Soundtrack
Whilst doing some research I found this quote on an
article referring to the ‘Best Video Game Music of 2012.’ “You press a button,
and the beat drops. Forward you fly, straight into the perilous unknown, beats
pushing against your eardrums as you push back against the controller. Tempo
and harmony swim together, and you lose yourself in the rhythm of play”. This
article does great reviews of a large variety of games released in 2012 and
their soundtracks. One in particular, Max Payne 3 I can agree with. Though I
have never played the games its sophisticated soundtrack represents how the
developers considered gameplay and articulation of the player. Its fast paced,
gritty and almost rebellious. Telling a story through music is very important
today and I think this is a prime example. Another reference to a great OST is
the original Metal Gear theme, it represents exactly what the game is all
about.
Game Soundtracks of 2012
http://kotaku.com/5968289/the-best-video-game-music-of-2012
Metal Gear Solid Theme
http://www.youtube.com/watch?v=zqqq8uqSDnk
Metal Gear Solid Theme
http://www.youtube.com/watch?v=zqqq8uqSDnk
I also found an article on a music composer who tried to
find work in Indie films for seven years which was unsuccessful, and now has
turned to video games for a far greater career. Baranowsky talks about his
journey and how he makes his living today. " Isaac
was a fairly successful game, but I made ten times as much money on the Steam
bundle option as I did on Bandcamp. It just goes to show that although Steam
isn't where you would go to get music, the reach of Steam is… it's fucking
amazing." This quote shows that Steam (popular online place to purchase
games and content) has a far greater impact on music sales considering video
games as players can directly download their favourite OST’s from the same
place they may have purchased the game. The article goes on to talk about a
traditional trombonist, orchestrator and arranger from L.A who worked on huge
games like Batman: Arkham City and God of War 3. It seems both of these people
worked in very different areas of the same industry and it can vary in terms of
media as not all projects will be games. Both earn a great living and claim
that video games are a great place for musicians, producers and composers as
there is now more interactive content that needs sounds than ever before.
Article on People working in this industry
Something I didn’t think too much of is the voice acting
behind the characters and the mixture of animal sounds for creatures. There is
no way to find out what some fictional beast would sound like so developers get
producers to work off animal sounds as a foundation. I found some prominent
voice actors that play very major roles in the games industry and it is strange
to see that a single actor has covered so many characters. A voice actor like
Nolan North has worked on the Uncharted series (Nathan Drake), Hades from God
of War and Deadpool from Marvel vs. Capcom 3. Looking more into sound I came
across this video from the guys at Wabi Sabi Sound that go through the
different roles and process of building sounds for games. It seems using human
voices is sometimes a must and after adding filters and editing the sound you
can get a very convincing outcome.
Voice Actors
Wabi Sabi Sound
http://www.youtube.com/watch?v=udQOi5cgIqo
As far as the song Good Times, I can say I recognise this
but have no idea really where from so it does seem that it has spread in many
media platforms and in various other music genres as well. Though I do not
think of this as too important because I think in a scenario any song has great
potential to be sampled. I can say that I am a fan of Hip Hop and James Brown
seems to be number one on the list of most sampled song in the genre.
10 most sampled songs in Hip Hop
http://www.kevinnottingham.com/2009/03/16/top-10-most-sampled-songs-in-hip-hop/
It has fully emerged to crown Singapore's southern shores and undoubtedly placed her on the global map of residential landmarks. I still scored the more points than I ever have in a season for GS. I think you would be hard pressed to find somebody with the same consistency I have had over the years so I am happy with that. a course in miracles soundcloud
ReplyDeletepet master free spin Wow, cool post. I'd like to write like this too - taking time and real hard work to make a great article... but I put things off too much and never seem to get started. Thanks though.
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